Social engagement: Playing an analog game typically brings students together. Initial student interactions are functional: ...
The makers of digital learning games and their advocates have struggled for years to break into the mainstream of K-12 education. The games suffered from the perception that they were not directly ...
Digital learning games have officially gone mainstream, with nearly three-quarters of K-8 teachers saying they use the games for classroom instruction, according to a new national survey. But the rise ...
Part 17 of MindShift's Guide to Games and Learning Many teachers are excited about trying games in the classroom but don’t know where to begin. The landscape of learning games is vast and confusing-- ...
“I've always thought games were good models for everything—how to learn, but also how to be,” says Arana Shapiro. She has dedicated much of her career to helping educators integrate technology with ...
Stay on top of what’s happening in the Bay Area with essential Bay Area news stories, sent to your inbox every weekday. The Bay Bay Area-raised host Ericka Cruz Guevarra brings you context and ...
Revenue for game-based learning and education is projected to reach more than $24 billion by 2024, according to a new market forecast. Metaari’s 2019-2024 Global Game-based Learning Market study, ...
Remember that heavy feeling you sometimes got as a kid heading into yet another school day? You likely asked yourself on more than one occasion, "When am I ever going to use any of this in real life?” ...
The health care industry is made up of highly skilled, highly schooled, high-cost, in-demand professionals who are responsible for making life-and-death decisions. Consequently, their training is best ...