Mac is a GameRant writer, who has been gaming for over 40 years. He mostly plays multiplayer or co-op games, with the same group of friends he has played with online for 25 years. Story elements that ...
Matt Karoglou is a freelance writer and musician who has been playing video games for 36 years and writing about them for almost as long. When he's not editorializing about the intricacies and ...
Benjamin is a business consultant, coach, designer, musician, artist, and writer, living in the remote mountains of Vermont. He has 20+ years experience in tech, an educational background in the arts, ...
Many games use procedural generation to create a game world algorithmically, starting with Elite way back in 1984. But this isn’t the only way that this kind of dynamic content can be used in games.