In a new series of articles on the official Oculus Developer Blog, the company is offering an overview of additions to the Oculus Audio SDK, specifically new techniques for near-field 3D audio and ...
Oculus Audio Design Manager Tom Smurdon and Software Engineering Manager Pete Stirling inside their Seattle office, where they tinker with random objects to help create better sound experiences for ...
Apple has been granted a patent (number 11,146,905) for “3D audio rendering using volumetric audio rendering and scripted audio level-of-detail.” It’s designed to help developers beef up 2D and 3D ...
If you're dealing with Bluetooth speakers, a similar feature called Bluetooth Absolute Volume restricts how loud your audio can get. This feature syncs your phone's volume with your Bluetooth device's ...