Student surpasses $100,000 goal to create educational tool for peers This launch showed what happens when a young ...
NEW HAVEN — Albertus Magnus College students will get to use virtual reality in the classroom thanks to a historic gift from ...
Chicago, (February 1, 2026) — Avantis Education, a global leader in virtual and augmented reality (VR/AR) technology for K-12 schools, is showcasing its newest product EduverseTHRIVE for the first ...
A private Catholic university in Connecticut is using an alumni's donation to construct a virtual reality-enabled classroom space with a free-roam pod, an esports lab and coursework in biology this ...
The Guam Department of Education Division of Curriculum & Instruction held the first session of the Adult Preparation Subject Educational Virtual Reality in the Classroom professional development seri ...
SAN JOSE, Calif., Feb. 03, 2026 (GLOBE NEWSWIRE) -- zSpace, Inc. (NASDAQ: ZSPC), a leading provider of augmented and virtual ...
Act One’s Virtual Reality Arts Immersion™ Field Trip is the Only Program of its Kind that Brings Art and Culture ...
Across India, classrooms are on the cusp of a major technological shift. Governments are rolling out artificial intelligence ...
China’s 16.15% CAGR Drives APAC Growth Across Japan, South Korea, and India Meta launched Meta for Education, giving ...
According to MarketsandMarkets™, the Augmented and Virtual Reality Market is estimated to reach USD 138.60 billion by 2032 from USD 40.62 billion in 2025, at a CAGR of 19.2% from 2025 to 2032.
The Telangana Health department has decided to implement a Digital Education Policy across all 35 government medical colleges in the State, in a move aimed at strengthening practical learning and ...
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