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  1. CS0104: ambiguous reference between 'System.Numerics.Vector3' …

    CS0104: ambiguous reference between 'System.Numerics.Vector3' and 'UnityEngine.Vector3' Asked 5 years, 6 months ago Modified 2 years, 10 months ago Viewed 20k times

  2. Easiest way to multiply vector values together? - Stack Overflow

    I've got a silly question. I took a vector math class about 10 years ago and could've sworn I remembered an operation that allowed me to multiply the values of a vector together like so: …

  3. How can I add two Vector3's together in unity - Stack Overflow

    How can I add two Vector3's together in unity Asked 5 years, 9 months ago Modified 5 years, 9 months ago Viewed 15k times

  4. c# - Unity 3D How to project a Vector3 onto a plane or get angle ...

    I am trying to program a third person character such that when a direction key, eg. D is pressed, if the character is currently facing same direction as camera, Right Quarter Turn animation is play...

  5. c# - Vector3.Lerp is not working - Stack Overflow

    I'm trying to smoothly move from my current position to a new position that I've hard coded but even using the Vector3.Lerp and Vector3.MoveTowards it's just moving the player normally …

  6. c# - how to make Vector3 * Vector3 (*) operator - Stack Overflow

    Vector3.Scale Multiplies two vectors component-wise. Every component in the result is a component of a multiplied by the same component of b.

  7. Unity3d c# - Vector3 as default parameter - Stack Overflow

    May 18, 2015 · Void SpawnCube(Vector3 p = new Vector3(0,0,0)){...} I just tried the line about I got an error: Expression being assigned to optional parameter `p' must be a constant or …

  8. What is a Vector2 and Vector3 in Unity? - Stack Overflow

    Feb 1, 2019 · Title says it all. I see them used in movement scripts often, if that helps. What is a Vector2 and a Vector3, the Unity docs are a bit hard to follow for new people.

  9. Unity, rotating a Vector3 along an axis - Stack Overflow

    Dec 22, 2022 · For example, I have a Vector3 and I waant to rotate it relatively Y-axis (Vector3.up). Can I do it using built-in methods, or should I use coordinate geometry and …

  10. Vector3.magnitude and vector3.normalized explanation - Stack …

    May 7, 2018 · Vector3.normalized is a bit of an opposite operation - it returns vector direction, guaranteeing that the magnitude of the resulting vector is one, (it preserves the direction …